Actiga Corporation (AGAC.OB), located in Riverside, CA, is a leading pioneer in active video gaming products and services. The company’s focus is to increase users’ gaming experience with downloadable 3D games and PC/console-based video games by creating real-life, natural motion game play controllers. Actiga currently consists of two divisions: Qmotions and Aptus Games. Through its two divisions, Actiga is committed to providing consumers with a wide range of online and PC/console gaming products and services.
Aptus Games is a developer of motion-based video game Web portals that offers 3D games. The company uses the latest technology to deliver a unique level of accessibility and ease of use in its games. Aptus Games and CSU Santa Barbara are currently sponsoring the first CSUSB-Aptus Video Gaming Implementation Contest. The event began April 5 and submissions will be accepted through June 1, 2008. Entries will be judged upon the total minutes a game is played and the number of hits a game receives. The winner will be announced by July 15, 2008.
Qmotions, Inc. is a global developer of active game controllers for the PC, Microsoft Xbox® and Sony PlayStation® consoles. Qmotions also develops online active game technologies that deliver full motion participation in video games. Its most popular product line provides users with an arcade-like experience. The company’s products enable sports enthusiasts to participate in indoor simulations of sporting activities and enable fitness fans to mix entertainment with workout sessions.
Qmotions will launch its next-generation FunFitness™ controller during the second half of 2008. The FunFitness™ controller will measure running or biking body movement and reflect such movement in the video game, which provides users the ability to use it while running in place or with stationary exercise cycles. The controller is designed to be compatible with all racing type games as operated on PCs or gaming consoles. According to the Sporting Good Manufacturers Association, the home fitness market grew to $3.54 billion in 2006. The creation of this next-generation controller will provide consumers with another fitness option.
“Our next-gen FunFitness controller takes fitness to a new level, elevating the exercise experience to a form of entertainment. It combines the thrill of virtual gaming with the added benefits of exercise as it requires full body participation,” said Amro Albanna, Chairman and CEO of Actiga. “The increase in spending on fitness equipment coupled with the shift in video gaming from a sedentary form of entertainment to an active form, positions us well for future growth opportunities.”
Earlier this month, Actiga opened a representative office in Tokyo. According to Albanna, “Actiga’s presence in Japan provides us with the opportunity to form new joint ventures, develop new products for the mobile gaming industry, and broaden our shareholder base. In the long term, it also provides us with the opportunity to explore a dual listing of our securities.” The company recognizes the significant video game interest in Japan and plans on capitalizing on this solid growth potential.
Recently, Actiga announced its fiscal 2007 Net Sales were $1.3 million, a ten-fold increase for its fiscal 2006 net sales of $150,065. With its new presence in Japan and its new game controller, Actiga is on track to continue on its path to positive growth.
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